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No Man's Sky can be played offline, but interaction with the Atlas requires online connectivity. Those who play No Man's Sky know finding S-Class ships is difficult, especially if players are looking for ones like Type-7 class Exotics. Players also have the opportunity to rename these features at this point within limits set by a content filter. We are a small studio who like to harness technology to make creative, innovative, ambitious and artistic games.
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If the player is first to discover one of these, they can earn additional units by uploading this information to the Atlas, as well as having their name credited with the discovery to be seen by other players through the game's servers. Through exploration, the player is credited with "units", the in-game currency, by observing not-yet-seen planets, alien bases, flora and fauna in their travels.
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The game uses different servers for the PlayStation 4 and Windows versions. Only some "significant" changes, such as destroying a space station, are tracked for all players on the game's servers.
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The player may make temporary changes on planets, such as mining resources, but these changes are not tracked once the player leaves that vicinity. Very little data is stored on the game's servers, as all elements of the game are created through deterministic calculations when the player is near them, assuring that other players will see the same elements as another player by travelling to the same location in the galaxy. This 64-bit value leads to there being over 18 quintillion (1.8×1019) planets to explore within the game. The defining feature of No Man's Sky is that nearly all parts of the galaxy, including stars, planets, flora and fauna on these planets, and sentient alien encounters, are created through procedural generation using deterministic algorithms and random number generators from a single seed number. While the game is open ended, the player may follow the guidance of the entity known as the Atlas to head towards the centre of the galaxy. The player can collect, repair, and refuel the craft, allowing them to travel about the planet, between other planets and space stations in the local planetary system, engage in space combat with alien factions, or make hyperspace jumps to other star systems. They start on a random planet near a crashed spacecraft at the edge of the galaxy, and are equipped with a survival exosuit with a jetpack, and a "multitool" that can be used to scan, mine and collect resources as well as to attack or defend oneself from creatures and hostile forces. The player takes the role of a specimen of alien humanoid planetary explorer, known in-game as the Traveller, in an uncharted universe. Don’t be misguided this is a game about hauling trash, looking at infinite pretty landscape and being bombarded by constant linear mission objectives because your not given the choice to hide, overlook or plain out dismiss them.No Man's Sky is an action-adventure survival game played from a first or third person perspective that allows players to engage in four principal activities: exploration, survival, combat, and trading. Maybe I expect an X3 franchise in the NMS universe, instead what I see is Minecraft with cargo ships. The amount of time you waste trekking and scanning crap in game to add to a giant useless online repository that really serves no purpose shows the level of depth, I guess in a way it does actually fill infinite bordem niche it touts. Catering to the useless creative and multiplayer crowd. Just seems to me NMS tries to be everything I don’t need or want in a space sim. Sure I could list a butt load of other ideas but you get the gist of it. I guess what I expect out of this game is more spaceships bigger better that sort of thing, more space combat, real factions and more life in space. Kind of sick of exploration of local vegetation and wildlife and building useless structures that serve no real purpose if you never actually land on planets to begin with. Yes but how many updates till we get actual game content?